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Software Vault: The Gold Collection
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PESTAR.TXT
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1993-06-22
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Documentation Divison
/\-| PROTOSTAR from ACCOLADE |-/\
Supplied: Dray
Cracked : Terminator
Packaged: The Hawk
Typed : Dray
Full Documentation (Argh, I'm gunna retire from Doc makin'!)
Protostar: The object of the game is to establish relations with the local
sentients, then rally them to your cause. In the process you will
frequent Outposts, meet lively characters, explore distant worlds,
visit alien cities, and engage in both stellar and surface combat.
There is no time limit for completing Protostar, but financial
management is crucial to the success of your mission. Your funds
will pay for vessel maintenance, trade capital, crew salaries and,
most importantly, the support of defense forces in the home Sector.
Characters in Protostar feature believable intelligance. Each
follows an agenda based upon attitude and objectives. You directly
affect the behavior of other characters through your actions and
conversations. There are few ways to "spoil" the game, so feel
free to experiment.
The Icons: CHOOSE :Interact with a character and display dialogue.
DESCRIBE :Offer a personal observation about the subject.
TSUNAMI WAVE:Give you the choices of Save, Restart, Sounds,
or Exit.
SAVE, RESTORE, RESTART, EXIT are pretty obvious. If you can't
figure them out, buy the game!
SOUND :allows you to change sound cards and select
volume of the music.
Outposts: Newfront has established three outposts on the frontier. Each
Outpost offers equivalent services. These are available through
the Com-Terminal, Exchange Center, Biotech Center, Frontier Craft,
and the Lounge. A central junction links all Outpost facilites.
Com-Terminal :You may review announcements and contact Director
Hawking at the ComTerminal. Game developments
and general information are broadcast in the
Announcements. These are organized by Stardate.
You will learn of conditions in the home Sector
when you contact Hawking, and have the opportunity
to transfer funds in support of the Human defense
forces.
Exchange Center:Newfront purchases lifeforms, products and
materials through the Exchange Center. Newfront
prices do not fluctuate.
Biotech Center :Crew members that are disabled during combat are
placed in cryogenic suspension. These characters
may be revived in the Biotech Center through
Emergency Treatment, at a cost of 5000 credits for
procedure. The game ends if your character is
disabled. A detailed analysis of any registered
lifeform is available through the Biotech Library.
Frontier Craft :These are the premiere engineering facilities in
the sector. Systems may be purchased for,
transferred between and sold from your vessels
using Frontier Craft services. Highly rated
systems will greatly improve the effectiveness of
your Starship and Explorer.
The Lounge :This is an ideal place to escape the pressures of
saving Humanity. Your leisure pursuits may be
shared by others.
Trade Centers and Bartering: Trade centers are accessed within cities on the
surface of planets. You may barter for goods
and converse idly with the mercants that operate
these establishments. A Mobile Exchange Center
will asist you in conducting a business.
You must choose the approach that you will use for
bartering when you first enter a Trade Center.
The effect of each technique varies with each
alien species. You may change approach at any
time thereafter.
Merchants represent the interests of their
species. Like yourself, they want to benefit
from the goods that they Purchase and Sell.
Merchants are pleased when they make a profit,
disappointed when they take a loss, and lose
patience when you push too hard.
There is an oppotunity to generate substantial
income through bartering. YOu may conduct this
activity with Starship Commanders by selecting
the Trade Topic during conversation.
Starship Vessel: The Starship accommodates a large portion of game activity.
You should become familiar with its features at the earliest
opportunity.
Stardate: Your Stardate display shows Hour:Day:Year. The
rate at which Game Time advances varies
according to current location and activity. Time
progresses fastest during Regional Travel and
Hyperpath Tunnel.
Location: The Regional coordinates of your Starship
within Thule Sector.
Fuel : All vessels in the game are fueled by Stabilium.
Monitor your fuel level with care.
Tactital Display: An immediate tactical breakdown of the
subject most directly in front of your
ship, within an encounter.
Radar : In an encounter, your vessel is represented by
the static Blue Icon at the center of the
Auxiliary Viewer. Any additional Icons depict
the relative position of other subjects. Icons
that are dimmer than the Blue Icon are below your
Starship, while those that are brighter are above
your vessel.
Status Gauges: The orange indicators show the condition of
the characters operating the seven Stations
. Disabled crew members are removed to
cryogenic suspension. The blue-grey
indicators show the condition of the
Stations themselves. Your Starship is
destroyed when it loses Command.
Starship operations are directed from
Command, Navigation, Contact, Science,
Tactical, Engineering, and Biotech Stations
. With the exception of Command, choosing
the button for any Station will enable a
menu of functions. Some functions are
available only under certain conditions.
The effectiveness of a function is
determined by the skill of the character
assigned to the Station. At the start of
the game, you character is inexperienced
in the operation of Newfront vessels. You
should seek out and employ crew members to
assist you. Character skills gradually
increase coinciding with Station assignments
.
COMMAND : This is your character's station. It is the center
of Starship operations. All Station functions are
directed from Command.
NAVIGATION: Functions involving Starship movement are controlled
through Navigation. The three modes of travel in
Protostar are Hyperpath Tunnel, Regional Travel, and
Maneuvering within an encounter.
Hyperpath Tunnels are used to transverse great
distances, such as between solar systems. This mode
is accessed from the Sector Map. Hyperpath Travel
consumes a considerable amount of time and fuel.
Regional Travel occurs within a spherical domain that
encompasses one Sector coordinate. This mode is
activated when you reach a Hyperpath destination,
cease Maneuvering, Depart an Outpost, or Exit Orbit.
To travel within a region, simply choose a location
within the sphere. You will encounter other vessels
when your Starship Icon touches a green square Icon.
Your Starship will enter orbit of any other Icons
that you Choose as a destination.
Maneuvering begins when you choose the blue control
pad on the bridge of your Starship. Move your
cursor to a location on the pad which best reflects
your desired direction of travel within three
dimensional space. For example, move the cursor to
the upper right corner to travel up and right, move
the cursor to the center to travel straight ahead.
Select with the Exit cursor to cease maneuvering.
You can not return to Regional Travel until all
other subjects you may have encountered are beyond
the range of your Radar.
NAVIGATION FUNCTIONS: The SECTOR MAP activates a map showing
current location and all possible
destinations within the Sector. You
may plot a hyperpath course for long
distance travel.
The EXIT ORBIT discontinue orbital
pattern and return to Regional Travel.
The DOCKING PROFILE may be used to access
an Outpost from orbit. In an encounter,
you may doc with any vessel that has
surrendered or that has now systems from
these vessels using the corresponding
engineering function.
The DEPARTURE PROFILE is used to launch
fron an Outpost and return to Regional
Travel. This function is also selected
to detach from a vessel with which you
have docked.
CONTACT : All internal and external communications are
directed through contact. You may also review
personnel files and assign duties from this Station.
CONTACT FUNCTIONS: The INITIATE CONTACT is used to hail vessels
within an encounter. Keep in mind that other
commanders operate under their own agenda,
and will choose how long they wish to
converse.
The INTERCOM lets you speak with any
character aboard your ship that is not
disabled. Value the advice of those
who serve with you.
The VIEW PERSONNEL shows you an updated
current description, condition summary
and skills assessment for each charcter
abroad your Starship.
The STATION ASSIGNMENT is used to place
a crew member in control of a station. The
performance of a vessel relies upon the
skills of those crew members assigned to its
stations. Any station that is unassigned
defaults to the control of your character.
The SURRENDER is used when there is no
other way to spare your Starship and crew.
Most hostile opponents will seize cargo
from your vessel whe you surrender. The
reaction of other sentients may be less
extreme or more ruthless. Both your weapons
and defenses must be inactive for this
function to be available.
SCIENCE : A clever commander will utilize the data from
scientific scans to forward their objectives.
SCIENCE FUNCTIONS: The SUBJECTIVE SCAN allows you to scan
subjects whild in orbit or from within
an encounter. Planetary data indicates
what you can expect to find when you
launch to unknown planets that you
scan and register. Data regarding vessels
that you encounter can be used to your
tactical advantage.
The SURFACE SCAN gives you a topographical
scan of a planet from orbit. This data
appears as a map, and is accompanied by an
Altimeter. You may choose and launch to
a landing destination. (NOTE: Your
explorer can not land on planets with a
gravity greater than 8.0g)
TACTICAL : All newfront vessels are equipped to contend with
hostile entities. Use force Judiciously as news of
conflict spreads rapidly among factions.
TACTICAL FUNCTIONS: The ARM/DISARM WEAPONS will do what it
says. Other vessels will view active
weapons as a combative posture. Your
Starship is equipped with a Wave Gun,
Accel Cannon, and Pursuit Pds at the start
of the game. Choose the control pad to
enter maneuver mode, then right select
to toggle between weapons cursors. Left
select with a cursor to fire the
corresponding weapon.
Your first action in any combat should be
to activate your defenses. Enery shields
reduce the damage inflicted by Accel Cannon
while dampening fields protect against
Wave Gun. There is no defense for Pursuit
Pods. Your Starship consumes fuel twice
the normal rate during Regional Travel
while your defenses are active.
WAVE GUN: This gun is slow to rechare between shots. The large
surface area of its projectiles increases the chance
of hitting a target, and it inflicts heavy damage.
ACCEL CANNON: This weapon reloads fastest, but inflict the least
amount of damage per burst. These are best used
when there is little chance of missing a target.
PURSUIT POD : This weapon will target the closest opponent and
chase it until impact. Only one of these
projectiles may be active at a time. Pursuit pods
inflict the greatest amount of damage, but consume
10 cubic meters of fuel each shot.
ENGINEERING : The heart of any vessel. Your Starship is
maintained, its systems are arranged, and your
cargo is managed through engineering.
ENGINEERING FUNCTIONS: Performing DIRECT REPAIRS lets a
mechanic drone patrol your Starship,
performing arbitrary repairs. You may
direct this drone to service any one
station until it is fully restored. The
drone the resumes random repairs.
The TRANSFER SYSTEM allows you to move
vessel systems between your Starship,
explorer and cargo section. You may
equip your craft for optimum performance
using this function. The destinations
for some systems may be limited.
The CARGO MANIFEST allows you to review
the quantity and type of goods aboard
your Starship. Choose any manifest
entry that you wish to jettison. The
modular cargo section transfers to your
explorer when you launc to a planet.
The ACQUIRE CARGO allows you to acquire
cargo and systems from any Starship
with which your vessel is currently
docked.
The RETRIEVE CARGO allows you to
dispatch a cargo drone to retrieve
worthwhile materials from the debris in
an encounter after starships are
destroyed.
BIOTECH : Medical services and biological data are accessed
through the biotech station.
BIOTECH FUNCTIONS: DIRECT TREATMENT allows injured characters
aboard your Starship that are assigned to
a station to receive arbitrary treatment
from a medical drone. You may direct the
drone to service any one character until
they are fully healed. The Drone the
resumes random treatment.
The BIOSCAN function allows you to scan
lifeform recognition from orbit or within
an encounter. Unregistered lifeforms will
appear as unknown.
The LIFEFORM ANALYSIS function allows you to
examine any lifeform in your cargo section.
Biological data and an audio analysis are
presented. The home sector benefits from
any unknown lifeforms that you register.
Explorer Vessel: The explorer is used for activity on the surface of planets.
Your primary objectives include gathering materials and
lifeforms, and trading within alien cities. Interaction
aboard this vessel is conducted as if you are in a continual
encounter.
Explorer functions and layout are derived from the Starship
bridge, with some peripherals differences. Your crew members
and cargo section are transferred to the explorer when you
launc to a planet.
Location shows that lattitude and longitude postion of your
explorer.
Both vessels and surface subjects register on the Tactical
Display.
Cities, lifeforms, and materials are now represented on the
Radar. They may also be indicated on your main viewer. When
one of these subjects passes below your explorer, the blue
Icon representing your vessel on the Radar is encircled by
an Alert Ring.
GATHER: While maneuvering, left select with the gather
cursor to collect a lifeform or material as it
passes below you.
The THERMOGAUGE measures surface temperature. Your
exploere can withstand most any envoirnment.
The ALTIMETER indicates distance from the surface
floor. The altitudes to which your explorer will
ascend and descend are limited. Lifeforms and cities
are more abundant at lower altitudes. Materials are
concentrated at higher altitudes.
PARTICLE GUN: Your explorer is equipped with a particle gun.
Through this is a sole armament, it inflicts
heavy damage and resets at a good rate.
EXPLOERER FUNCTIONS: Starship functions that are not available
on the exploere include Sector Map, Exit
Orbit, Surface Scan, and Retrieve Cargo.
Options that are accessible only from the
explorer are approach site and return to
orbit.
The APPROACH SITE allows you to land at a
city which is below your explorer. You
will immediately enter into a Trade Center.
To RETURN TO ORBIT allows you to put your
Starship back into orbit. The Explorer
travels on an ion steam during this
procedure, so neither fuel nor an
engineering station are required.
NOW THIS CONCLUDES THE FULL DOX TO PROTOSTAR. I DUNNO IF I'M EVER GUNNA
TRY TO PULL A STUNT LIKE THIS AGAIN, BUT HAVE FUN!
-Dray
Greets: Lord Thinker : Be home sometime man!
The Hawk : The .NFO file still says MUNSTERS on the top!
Blade Runner : Hows the weather up in Canada?
Vertigo : Hope ya got yer money back from Incubus
Bandieto : How's life in the fast lane?
Mr. Fizz : Eat rice, it binds you.
Speed Master : Call me and pick up yer damn mudderboard!
Califboy : Don't have sex with too many girls man.
SpaghettiO : I'll send the laptop and the motherboards, just chill!
Lord Evercore: When are ya gunna send me my stuff man :)
Union Jack : Thanx for the date!
Sicko : I'll get you those 2 4 meg chips, call me!
TRSI : Keep it going man!
SKILLION : Where are ya guys man?
Fairlight : Nice comeback.
INC : Finally decided to get out of the shade huh?
Untouchables : Can't touch this. Dun dun dun dun, ah ah!
THG : How long have you guys been around?
RAZOR : I cut my finger with a razor blade once, it hurted!
WHOEVER : Peace out!
NOTE: Now onto a trainer for this damn game!